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Geometry normals info discarded
planned
Giulio Zausa
GLTF geometry can contain info about the face shading, if they have to be smooth or not. It seems like we are discarding this information, which produces bad renderings.
For example, look at the LED in the screenshots.
November 30, 2022
Jharwin
marked this post as
planned
·
December 6, 2022
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